How to use XR in teaching

Preparing for a VR teaching session, much like any other session that relies on technology, demands meticulous planning and coordination.

There are numerous components to consider, and even well-planned sessions can encounter unexpected issues. Prepare thoroughly and always have a plan B—or even a plan C—in place to swiftly and effectively manage any issues that might arise.

Here is how you can get ready for your VR class:

Step 1 - Getting your technology ready

VR headsets require an internet connection to function properly. To minimize potential streaming issues during your session, consider downloading the VR experiences directly onto the devices.

VR headsets managed by Åbo Akademi University (ÅAU) come with pre-configured Wi-Fi settings, so you do not need to worry about setting up the network.

However, if you are using a VR headset that is not managed by ÅAU, make sure to connect it to the Åbo Akademi Guest Wi-Fi for a smooth experience.

Step 2 - Take care of logistics

While many VR experiences do not necessarily require a specialized lab, it is crucial to book adequate and appropriate rooms for these sessions. If feasible, consider reserving multiple rooms to facilitate simultaneous sessions, which can greatly enhance the efficiency of your VR teaching initiatives.

When booking additional rooms beyond the dedicated XR lab, ensure that these spaces offer privacy. This is particularly important if the rooms have glass walls or are in high-traffic areas, as the visibility into these rooms could compromise the psychological safety of participants using the VR glasses.

Consider printing out notices and placing them on the doors of the rooms where the VR sessions will take place. These notices should clearly inform everyone that a VR session is currently in progress and specify the hours during which entry should be refrained.

On ÅAU’s intranet, you should also check which rooms are compatible with XR devices, ensuring they have Wi-Fi and screencasting capabilities.

Step 3 - Structure your session

When selecting a pedagogical approach for your learning objectives, consider the effectiveness of the flipped classroom model, especially when incorporating VR software.

This approach involves students independently engaging with instructional content before class, freeing up class time for interactive activities.

By combining flipped learning with VR software, students can explore concepts independently and then immerse themselves in the virtual environment during class.

Step 4 - Choose the software

Finding and selecting software; Explore different sources to find the VR software that aligns best with your educational objectives.

You can review the suggested platforms in this section, consult the ÅAU’s XR intranet pages or chatbot, or seek guidance from digimentors at ÅAU.